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 ADeAPTIVE

Advanced Design of e-Learning Applications Personalizing Teaching to Improve Virtual Education

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Innovation in learning and teaching

to increase the quality of education in Europe! 

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NEW!

   

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OBJECTIVES

INNOVATION

implement innovative practices around e-learning at all geographical levels through adaptive gamification techniques. 

INCLUSION

developing adaptive e-learning tools with a student-centered approach all users will be able to make and receive e-learning courses

DIGITAL SKILLS

supporting integration and better use of ICT tools in higher education institutions will increase digital skills in professors and students

INVESTIGATION

find new methodologies through real -life tests to measure the impacts of the new approaches, and disseminate the results

RESULTS

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Discover the results of the research and of the pilots projects are available here

Results and conclusions of the partners involved in the project are shared during conferences and events in different European countries. Most of them are available also in webstreaming. Learn more here

Programme Erasmus+
Key Action KA2 - Cooperation for innovation and the exchange of good practices
Action Type KA203 - Strategic Partnerships for higher education
Start of Project: 01/09/2017
End of Project: 31/08/2020
Project Duration: 36 months
Project Status: Processing
Project Main Objective: Innovation
Grant Agreement No. 2017-1-ES01-KA203-038266

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